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use std::str;
use tokio;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::TcpListener;
use std::error::Error;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let game_server_addr = "127.0.0.1:4567".to_string();
let mut game_server = TcpListener::bind(&game_server_addr).await?;
println!("MuOxi Game Engine listening on: {}", game_server_addr);
loop {
let (mut socket, _) = game_server.accept().await?;
let process = async move {
let mut buf = [0; 1024];
loop {
let n = socket
.read(&mut buf)
.await
.expect("Failed to read from socket");
if n == 0 {
return;
}
let msg = str::from_utf8(&buf[0..n]);
if let Ok(msg) = msg {
let resp = format!("Game Server > {}", msg);
socket
.write_all(resp.as_bytes())
.await
.expect("Failed to write data to socket");
} else {
println!("Unable to decode UTF-8 string.");
}
}
};
tokio::spawn(process);
}
}